Software development pipeline - In the build system or not

Monday, December 3, 2018 | Posted in Delivering software DevOps Pipeline design Software development pipeline

Over the last few years the use of build pipelines has been gaining traction backed by the ever growing use of Continuous Integration (CI) and Continuous Delivery and Deployment (CD) processes. By using a build pipeline the development team get benefits like being able to execute parts of the build, test, release and deployment processes in parallel, being able to restart the process part way through in case of environmental issues, and vastly improved feedback cycles which improve the velocity at which features can be delivered to the customer.

Most modern build systems have the ability to create a build pipelines in one form or another, e.g. VSTS / Azure Devops builds, Jenkins pipeline, GitLab, BitBucket and TeamCity. With these capabilities built into the build system it is easy for developers to quickly create a new pipeline from scratch. While this is quick and easy often the pipeline for a product is created by the development team without considering if this is the best way to achieve their goal, which is to deliver their product faster with higher quality. Before using the built-in pipeline capability in the build system the second question a development team should ask is when should one use this ability and when should one not use this ability? Obviously the first question is, do we need a pipeline at all, which is a question for another post.

The advantages of creating a pipeline in your build system are:

  • It is easy to quickly create pipelines. Either the is a click and point UI of some form or the pipeline is defined by a, relatively, simple configuration file. This means that a development team can configure a new build pipeline quickly when one is desired.
  • Pipelines created in a build system can often use multiple build executors or have a job move from one executor to another if different capabilities are required for a new step, for instance if different steps in the pipeline need different operating systems to be executed.
  • In many cases, but not all, the build system provides a way for humans to interact with a running pipeline, for instance to approve the continuation of the pipeline in case of deployments or to mark a manual test phase as passed or failed.
  • If the configuration of the pipeline is stored in a file it can generally be stored in a source control system, thus providing all the benefits of using a source control system. In these cases the build system can generally update the build configurations in response to a commit / push notification from the version control system. Thus ensuring that the active build configuration is always up to date.
  • The development team has nearly complete control over the build configuration which ensures that it is easy for the development teams to have a pipeline that suits their needs.

Based on the advantages of having a pipeline in the build system it seems pretty straight forward to say that having the pipeline in the build system is a good thing. However as with all things there are also drawbacks to having the pipeline in the build system.

  • Having the pipeline in the build system makes some assumptions that may not be correct in certain cases.

    • The first assumption is that the build system is the center of all the work being done because the pipeline is controlled by the build system, thus requiring that all actions feed back into said build system. This however shouldn't be a given, after all why would the build system be the core system and not the source control system or the issue tracker. In reality all systems are required to deliver high quality software. This means in most cases that none of these systems have enough knowledge by themselves to make decisions about the complete state of the pipeline. By making the assumption that the build system is at the core of the pipeline the result will be that the knowledge of the pipeline work flow will end up being encoded in the build configurations and the build scripts. For simple pipelines this is a sensible thing to do but as the pipeline gets more complex this approach will be sub-optimal at best and more likely detrimental due to the complexity of providing all users with the overview of how the pipeline functions.
    • The second, but potentially more important, assumption is that the item the development teams care most about is ‘build’ or 'build job'. This however is not the case most of the time because a ‘build’ is just a way to create or alter an artefact, i.e. the package, container, installer etc.. It is artefacts that people care about most because artefacts are the carrying vehicle for the features and bug fixes that the customer cares about. From this perspective it makes sense to track the artefacts instead of builds because the artefact flows through the entire pipeline while builds are only part of the pipeline.
    • A third assumption is that every task can somehow be run through the build system, but this is not always the case and even when it is possible it is not necessarily sensible. For instance builds and deploys are fundamentally different things, one should be repeatable (builds) and can just be stopped on failure and restarted if necesary and the other is often not exactly repeatable (because artefacts can only be moved from a location once etc.) and should often not just be stopped (but rolled-back or not ‘committed’). Another example is long running tests for which the results may be fed back into the build system if required but that doesn't necessarily make sense.
  • If the build system is the the center of the pipeline then that means that the build system has to start storing persistent data about the state of the pipeline with all the issues that come with this kind of data, for instance:

    • The data stored in the pipeline is valuable to the development team both at the current time and in the future when the development team needs to determine where an artefact comes from. This means that the data potentially needs to be kept safe for much longer than build information is normally kept. In order to achieve this the standard data protection rules apply for instance access controls and backups.
    • The information about the pipeline needs to be easily accessible and changable both by the build system and by systems external to the build system. It should be possible to add additional information, e.g. the versions / names of artefacts created by a build. The status of the artefact as it progresses through the pipeline etc.. All this information is important either during the pipeline process or after the artefacts have been delivered to the customer. Often build systems don't have this capability, they store just enough information that they can do what they need to do, and in general they are not database systems (and if they are it is recommended that you don't tinker with them and in general it is made difficult to append or add information).
    • Build systems work much better if they are immutable, i.e. created from standard components (e.g. controller and agents) with automatically generated build jobs (more about the reasons both of these will follow in future posts). This allows a build system to be expanded or replaced really easily (cattle not pets even for build systems). That is much harder if the build system is the core of your pipeline and stores all the data for it.
  • Having the pipeline in the build system in general provides more control for the development teams, which is a great benefit, but less control for the administrators. Because the pipeline provides the development teams with all the abilities there is, in general, less ability for the admins to guide things in the right direction or to block developers from doing things that they shouldn't be doing or have access to. While this may seem to be a benefit for the developers, no more annoying admins getting in the way, it is in fact a drawback because this behaviour means that the developers take on the responsibility to administer some or all of the underlying build system. Examples of the change of control are for instance in the Jenkins pipeline it is possible for developers to use all the credentials that jenkins has access to. However this might not be desirable for high power credentials or credentials for highly restricted resources. An other example is that the selection of the build executor is done in the pipeline configuration, however in some cases it may make sense to limit access to executors, after all having a build that can migrate from node to node makes sense in some cases but it's not free. Further the ease with which parallel steps can be created will lead to many parallel jobs. This might be great for one pipeline but isn't necessarily the best for the overall system. In some cases serializing the steps for a single pipeline can lead to greater overall throughput if there are many different jobs for many different teams.

Based on all the advantages and disadvantages that are listed here it may be difficult to decide whether or not a development team should use the pipeline in their build system or not. In general it will be sensible to use the pipeline capabilities that are build into your build system in cases where you either have a fairly simple pipeline that is easy to reason about or where no external systems need to interact with the data in the pipeline.

Once the pipeline gets more complicated, external systems need access to the metadata describing the pipeline or the pipeline gets stages that are incompatible with being executed by a build system it will be time to migrate to a different approach to the build and deployment pipeline. In this case it is worth it to develop some custom software that tracks artefacts through the pipeline. This makes it possible to treat the pipeline system as the critical infrastructure that it is, with the appropriate separation of data and business rule processing, data security and controlled access to the data for external systems.

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